Green Ember: Helmer in the Dragon Tomb is a family-friendly action RPG built in Unreal Engine and released commercially on Steam, created by a development team who previously worked together at another studio. That same core programming and development team is now part of BDS Productions, and this project is presented as an example of the level of quality, technical depth, and creative execution the team brings to new work.
Green Ember: Helmer in the Dragon Tomb showcases work completed by the team at prior studios. Andrei Osypov led Unreal Engine gameplay engineering and pipelines, Daniel House designed combat and systems, Hayden Staples delivered character rigging and animation automation, and Zane contributed creative and technical support to help deliver a polished, cohesive RPG experience.
Principal Product Design
Led a team directly under the Associate Vice President of the US Product Branch
Game Design
Collaborated closely with the team , Project Management, and cross-disciplinary teams to deliver projects on schedule while meeting defined KPI objectives.
Variant: Limits takes a revolutionary step forward in helping students learn course material such as calculus limits. The game offers a high-quality gaming experience through an immersive 3D environment.
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