BDS Productions

BDS ProductionsBDS ProductionsBDS Productions
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Projection Video History
Games
About US
Animation

BDS Productions

BDS ProductionsBDS ProductionsBDS Productions
Home
Projection Video History
Games
About US
Animation
More
  • Home
  • Projection Video History
  • Games
  • About US
  • Animation
  • Home
  • Projection Video History
  • Games
  • About US
  • Animation

Sample team-developed game projects

 Green Ember: Helmer in the Dragon Tomb is a family-friendly action RPG built in Unreal Engine and released commercially on Steam, created by a development team who previously worked together at another studio. That same core programming and development team is now part of BDS Productions, and this project is presented as an example of the level of quality, technical depth, and creative execution the team brings to new work. 

Official Game Trailer

 Green Ember: Helmer in the Dragon Tomb showcases work completed by the team at prior studios. Andrei Osypov led Unreal Engine gameplay engineering and pipelines, Daniel House designed combat and systems, Hayden Staples delivered character rigging and animation automation, and Zane contributed creative and technical support to help deliver a polished, cohesive RPG experience. 

Mobile Premier League India's Largest Gaming App

 Principal Product Design 

 Led a team directly under the Associate Vice President of the US Product Branch

  • Facilitated interactions for cross-discipline team between Art, Design, Engineering, and Project Management and ran daily stand-ups to improve team communication and efficiency
  • Owned UI/UX and FTUE flows for mobile titles, optimizing onboarding and retention metrics for app and platform as well as game titles such as BINGO and 8 Ball Blast
  • Designed competitive ranked systems with progression, rewards, and monetization hooks

 Play Real Cash Games & Win Money Daily 

Wordscapes Search by PeopleFun

 

  • Designed, created wireframes, and launched LiveOps features (seasonal events, vanity rewards) that improved player retention and monetization (IAA + IAP)
  • Built and pitched KPI-driven feature proposals, including economy balancing and event reward systems tied to DAU/ARPDAU
  • Collaborated with analytics team to design and interpret A/B tests on puzzle difficulty, event cadence, and monetization strategies
  • Researched competitor titles and proposed features to align with current puzzle market trends
  • Responsible for creating and monitoring outsourcing roadmap and calendar content development to meet KPI and production pipeline goals

BlockScapes by PeopleFun

Game Design 

  • Economy Design 
  •  Store​​
  •  LiveOps​  
  •  META & Feature Design 

 Collaborated closely with the team , Project Management, and cross-disciplinary teams to deliver projects on schedule while meeting defined KPI objectives. 

 

Variant, Triseum partnered with Texas A&M LIVE Lab

 Variant: Limits takes a revolutionary step forward in helping students learn course material such as calculus limits. The game offers a high-quality gaming experience through an immersive 3D environment.  

  • Research and prototype early mechanics that would "teach" early level limits in a fun way
  • Paper prototypes -> Digital prototypes -> Package and release for client
  • Demonstrate research and design skills in an environment closer to the industry's standard of tight deadlines

Copyright © 2015 BDS Productions - All Rights Reserved.

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